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CapCat Ragu

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  1. I finally upload it! I coul do it by uncheking "Joint Positions".
  2. But I have world coordinate system in Z!!! And the sekeleton facing X. When I import my mesh from ZBrush it comes lying down, I turn the mesh and don't touch the skeleton.... I freeze transformations for both the mesh and the skeleton, then I delete history, I uncheck "remove unused influences" in Smooth Bind Options. I smooth bind. Then I export. I use the OpenCollada plugin. It gives me a 1.4.1 version, I tried uploading that, I've got the result in the picture, I also tried opening the DAE in TextEdit and change to 1.4.0, but when I upload I've got exactly the same results. Could it be the export options? Thank you for answering
  3. Hi! I'm getting started with mesh avatars and having lots of trouble uploading. I'm exporting the mesh from maya, everything looks ok there, everything moves as it shoulds. I used a SL skeleton, with all the bonnes. When uploading I get Skin Weights checkbox and Joint Positions checkbox. All seems ok. When I rez the avatar the mesh looks fine (you can see it in the background of the picture), but when I wear it, it looks like this: What am I doing wrong? Please help me! Ty CapCat
  4. I'm having trouble too, in my new MacBookPro. Can't use SL in high or ultra graphics, all the textures go weird, with blue reflections. This makes it impossible for pictures or machinima. Can anybody use SL with Intel HD Graphics 3000 384 MB?
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