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DJBinho Beck

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  1. I got the communication after the object is rezzed. thank you very much
  2. hi Innula and Jenni, I've been trying exactly this way. but I have not had success in getting the uuid for the object to be rezzed. I did not get a way to pass a key as a parameter, because llRezObject function only accepts integer parameters in * llRezObject (string inventory, vector pos, vector sible, rotation rot, integer param); do you could help me with this? if I can send a uuid as parameter, this will solve my problem I'll try passing this random number and go back to what it did. thank you very much
  3. hello Jenni, thanks for replying, I did not talked about part of the hud. I talked about the bear, when clicked it generates a copy of itself and after it is attached. it does not happen with this new function. I wonder how I could do this? because if it happens in the video, then there is a way to do this thank you
  4. Hello guys, I still have the same doubts: in video when used llAttachToAvatarTemp, the object is duplicated and attached to the avatar. but I can not do this, what happens to me is that the object is attached, not a copy of it. Can anyone help me? thank you very much
  5. I have a problem with the function llAttachToAvatarTemp it does not make a copy of the object, it only attaches the object as does the function llAttachToAvatar. and also when you detach it disappears (kill) someone could tell me something about it? thanks
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