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Monty Linden

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Posts posted by Monty Linden

  1. 49 minutes ago, Wulfie Reanimator said:

    My favorite part about reading the viewer's source code is running into comments from the early 2000s warning about the following code being a hack/workaround... and it's still there.

    We use a lot of load-bearing posters in our work.

    • Haha 4
  2.  

    8 hours ago, DaJessica said:

    That Reference # code changes every time the page is refreshed and this "bug" has been going for 4 hours now and it hasn't cleared.

    Take one or more of those Reference #'s (fresh, if possible) and include them in a support ticket.

    1 hour ago, Aimena said:

    I did not get answers from the support, what I could understand is that my IP cannot connect to the SL server and they recommended that I change my IP.

    Using a VPN is one way.  Another that may work is having your cable modem/fiber box/router renegotiate a new IP address from your ISP.  Both of these can fail for various reasons.

  3. 3 hours ago, Aimena said:

    I really don't know what to do anymore, the only thing I haven't tried yet is to call my internet provider.

    • Open https://login.agni.lindenlab.com/cgi-bin/login.cgi in a browser on the computer with the problem.
    • That will fail with an error.  Look for a 'Reference ID' or 'Reference #' somewhere on the error page.
    • Take that ID to support and that should help.  (This kind of problem will clear eventually.)
    • If you do not see such an ID, the problem is elsewhere and the answer starts with the SecondLife.log file.
    • Thanks 2
  4. 44 minutes ago, Hojo Warf said:

    [LAN access from remote] from 35.167.249.75:13043 to 192.168.1.4:59069 Tuesday, April 04,2023 13:42:42          

    Bad typographic conventions always suggest some company tried to save money on software development.  I don't know if that logging indicates traffic that was blocked or traffic that was allowed through NAT, but it leans towards 'allowed'.  It doesn't even bother telling us UDP vs TCP though we know it's UDP.  Inbound traffic around 18:42:30 and outbound traffic would be hints that the router was maybe trying to do the right thing, but...

    What I can say is that from 18:41:48z to 18:42:45z your computer stopped communicating with the region.  That is bad but it isn't long enough for the region to declare a timeout.  When your computer did respond, it initiated a coordinated logoff.  You can probably find some complaints in the SecondLife.log file around 18:41:05 to 18:42:51.

    Other indications are that the simulator was running well so we're looking at local computer<->router<->isp issues and since the router is the thing that changed, that's still the primary suspect.  Time to hit the Netgear forums, upgrade firmware, etc.

    • Thanks 1
  5. You can try it 'off' and see if it helps.  It's another 'helpful' feature that thinks it knows how to rewrite packets.  It shouldn't be trying on SL streams but you never know.  There are likely other clever features that might get in the way.  So you may need to wade through a few dozen screens to get rid of the blocking feature(s).

  6. 1 hour ago, animats said:

    That's a failed HTTP request. It's to [54.184.239.121] , which is the IP address of simhost-0241427d9ea53b667.agni.secondlife.io.

    That's a failed UDP message.

    So it's failing for both HTTP over TCP and for SL messages over UDP.

    Yep, but one is expected (the first, it's the long poll event queue) and one is not (sad udp).

    All indications are that UDP is being blocked hard.  I'm looking at the router setup in this case or a very, very bad NAT implementation that moved away from the original port.  AV/firewall on the host could be at fault as well but it's the router that has changed so look there. 

    Addendum:  looking at the manual for the router, 'NAT Filtering' looks a bit suspicious.

  7. On 3/31/2023 at 6:16 AM, animats said:

    Huh. The viewer is not reaching the sim at [54.184.239.121] via HTTP on port 12043. That's TCP, not UDP, and it's outgoing from the viewer, so that should just work.

    No, his log is correct, 13043.  That's a valid UDP port for a simulator on a simhost.  It just *looks* suspiciously like a viewer capabilities port.

  8. 25 minutes ago, Profaitchikenz Haiku said:

    If there is any guide to understanding the log files I would be glad to see it. (ETA I know, you're going to say "So would we")

    Hahaha.  No, the answer is even more hilarious.  LL was never interested in that so the one bit of writing I did on decoding the log file was actually published in Firestorm's Jira.  (Found it:  https://jira.firestormviewer.org/browse/PHOE-2707 - damn, that was a long time ago.)

    The log file *is* ugly but looking for missing events is a promising technique.  There is a TP failure mode around missing 'TeleportFinish' messages and/or responding to them slowly.  Something to look for...

    • Thanks 1
  9. 7 hours ago, primerib1 said:

    Therefore, as the title of the thread asks: Is there a rate limit for the "cap" API? What number of in-flight requests should I limit my 'interrogation' of the "cap" API to?

    A general guideline:  these are very old APIs implemented on old tech stacks.  So follow old recommendations such as keeping connection count to two or less (six would be the modern number) and be prepared to back off quickly when 502/503/504 status codes come back.

    • Thanks 2
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