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Levio Serenity

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Blog Comments posted by Levio Serenity

  1. FPS is not the same as lag, although people often use them interchangably which leads to tons of confusion.

    in the past, there were various bugs that caused your client to choke if you set the bandwidth too high.  i believe this also just recently occurred again when the HTTP texture fetching was first added.  what torley is saying is that these issues have all been resolved and there is no reason to cap your bandwidth setting any longer - unless you're sharing your wire with another user or you don't have an unlimited data plan.

    lance's "advice" is outdated and telling people to still do this is counter-productive. if you set it to max and experience a problem, a new JIRA needs to be opened for it.

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