How can Linden Lab encourage better content? in Mesh Posted July 23, 2018 I've only made a few simple meshes, and admit immediately that I am not very well versed in the technicalities and problems. But I am a huge buyer of mesh items in SL, and the biggest problem I encounter is not about LOD - it's the huge and multiple textures used on mesh items by many creators. I recently worked on an LEA sim which I wasn't able to finish for personal reasons. However, I was looking forward to using the many plants, objects and furniture I had bought with a view to using them in the sim I was building. Unfortunately, nearly all of the objects I bought had multiple 1024x1024 textures on them... in one case seven on a small bottle-shaped object. I found ribbons and tiny parts of objects and furniture with 1024x1024 textures. The number of textures you can use in a sim is finite. The larger the textures, the fewer you can use. If I could change one thing about meshes in SL, it would be to insist that smaller textures should be the norm and not 1024x1024. At the very least provide smaller versions and give the customer some choice. As it is, I have a lot of expensive and basically unusable pretty things in my inventory.