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myvegancookbook Bolissima

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  1. Started with a fresh Blender file this morning and the white haze is now only happening in midday setting but looks fine in midnight setting. I have no idea what was happening.
  2. Changing my enviroment to Sunset, Sunrise and everything inbetween had no effect on the white haze, the white haze remained. In fact midnight exposed the haze problem to the extreme. It looks like garlic instead of a fig. I'm not sure what the problem is or if it's on my end but something else is happening. I'll file a JIRA.
  3. Is anyone else having a problem with occlusion maps causing a white haze on their meshes with pbr materials? I had to invert the AO map to fix the problem. The left fig has a an uninverted AO map, the right fig has the inverted. Do you see the white haze on the left fig? Maybe AO maps have to be inverted? Idk. It looks fine in Blender but when the material is exported into SL it has a white haze in world. I even tried creating the roughness map by hand in photoshop to make sure it wasn't something Blender was doing during export. But even the hand created roughness map created a haze when the red layer included an uninverted AO map. Had the same problem with a seat cushion I was working on.
  4. I'm having a weird problem where the mesh building I'm creating in SL has missing walls UNTIL I touch them, then they show up. And it will be different walls at different times, it happens immediately when I log in. Is anyone else having this problem? I know my friend in SL is too. Anyone else? What is causing this and how can I stop it from happening?
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