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Posts posted by 2toe Bigboots
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WHy do i get a syntax error on state clocked ??
float cloakSpeed = .1; default { touch_start(integer total_number) { if(llDetectedKey(llGetOwner())); { integer x; float xf; for (x=9; x>=0; x--) { xf = x * .1; llSleep(cloakSpeed); llSetAlpha(xf,ALL_SIDES); } state cloaked; } state cloaked { touch_start(integer total_number) { if(llDetectedKey(llGetOwner())); } integer x; float xf; for (x=1; x<11; x++) { xf = x * .1; llSleep(cloakSpeed); llSetAlpha(xf,ALL_SIDES); } state default; } }
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Okay so if i fire a object from the sword when i triger the animation the fired item can collied ?
If so that might work as a slash effect also so ill try ty
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I sent it to you,
Hope theres a way to clean it up or fix that ever the promblem is. TY
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Hello, Im making a gadjet for ppl that take there own photos in SL. I need atleast one persone that is interested in such a item or knows about them to come bu my shop and give me some input its basicly done (exept external textureing) so i wana know what i might need to consider adding to the project.
For your help i would like to give you the finished product free.
So please IM in worl 2toe Bigboots.
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I supose if its okay i can link the .tga
i dont think you can make a virus out of that lolBut ill post a link to it and you can tell me what im doing wrong im sure its a nub Error i just need to learn.
Its that the in SL object dont really fit the sharpness along the edges as in the Hexagon
Terminal .tga <~~~Link to .tga file scan if you like
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Its a lot better but still not what i made in Hexagon is it always gonna be a difference in the import ?
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Well whats wrong here
And heres when i im port it at that very stage
So....
Why would it do this to the sculpty please remember im a first time sculpter and trying to learn.
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Well im making a bump sword for my sim games and idk what i did wrong heres my script
default { collision_start(integer total_number) { llPushObject(llDetectedKey(0), <9,90,0>, <0,0,0>,FALSE); } }
IDK this dont work it works on items not worn so ya.......
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Someone tell me theres a way to get a item that was in world and was selected my mistake and i hit the Delete ket????
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Ya i remember that but this is part of a menu script and i need to get all the texture names at onece
string texture = llGetInventoryName(INVENTORY_TEXTURE, o );
O nvm mind i added a gettexture function, i knew i was being a nub
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Okay now i know im missing this and im sure its right in fron of my face.
But how do i make llGetInventoryName(INVENTORY_TEXTURE, 0); get all textures instead of just the one ??
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Tweeled it a little bit but gread idea, thank you.
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So let me know if this would be the best way
Send from update server the Romoveinventory script that will ditch the old notcard make script wait a little then send the new card ??
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Wow thats easy sweet
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oKAY SO HOW WOULD I HAVE THE OBJECT GET RID OF THE OLD ONE BEFORE SENDING THE NEW ONE ?
Srry caps
I dont know of a function to git rid of inventory ?? can me making it no trans and having it give to a link work ?
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Is there a way to have a script to get rid or a cerin notecard when it recieves the same name
Say i have Object A it has notecard config in it
And object B sends object A a note card Config
i want object a to only read the new note card
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Thank you very much, I miss setine things if i havent used them in a long time.
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string NOTECARD_NAME = "userKeys";string MESSAGE = "customer at";key kQuery;integer iLine = 0;default { state_entry(MESSAGE = llGetRegionName() + " " + (string)llGetPos() { } changed(integer change) { llSay(0, "Contacting Agent..."); kQuery = llGetNotecardLine(NOTECARD_NAME, iLine); }
So like this ?
If im to do this i loose the kQuery thats there. can i add to that with out loosing it ?
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Its at the top of the script
string NOTECARD_NAME = "userKeys";string MESSAGE = "customer at";key kQuery;integer iLine = 0;default { state_entry() { } changed(integer change)
I want to just add to the string MESSAGE = "customer at";
So it will say "customer at BLABLABLA <~~~~ being the slur or location
I have to may locations to have to add the shop name everytime
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Okay so im doing it wrong LOLZ
string MESSAGE = llGetRegionName() + " " + (string)llGetPos() ???
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Well heres what it is, I made a sencore that will be placed at my shop. when someone is in the shop it will im the "server" then the "server" will im employess from a note card. So i want it to have the function because its the easyest way i can think of and its already set up i jsut wanna add that...... so what would i add to the string there ? llGetLocalPos ??
Also this doesnt do a POP up im window eather.
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Hi i want to know how to add a funtion to a string such as
string MESSAGE = "A customer Is at shop";
So it will say the actual location that you can Click to tp to.
????
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Hellp, Im looking for a sculpter to join my staff. We make HuD's and other Gadgets. We need a staff member that can sculpt items for our products. This is a perminet spot on the staff. Pay is commision based off each sale with your items in it. IM me in game or post here so i can IM u in SL. Thank you.
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Well the reasone i would like to learn to make this work is cause thats kinda what i do i tinker and ita nice to beable say i can in stead of i baught it. and i know ive got at least 70% of this right just my SQL is limeted to non experiance lol. But still would like some help, directions...hell anyway i can learn this lol thank you.
Error ??
in LSL Scripting
Posted
TY i do that a lot im trying to wright from scratch instead of taking a written and change it lol from now on as i had been doing.