I searched all these terms and found nothing. I apologize if this is a duplicate. I did try to find this before posting.
I have a two prim object. One is mesh. I was able to pop in a script to determine the face is number 2 on that object. But, I don't know how to change that face when it isn't the root object. It's not my mesh, so I need the shadow object to show my work. I have a bunch of texture that I'd like menu-driven to change that one face.
I found the below but it doesn't target prim. How do I do that? LSL noob. Trying my best here.
//Drop this script into an object with up to 22 textures inside.
//When anyone Touches they will get a menu with all the textures available. Button names in menu will be first 10 characters from that item's name.
//NOTE: Texture Names may not exceed 24 characters or script error and menu fails. integer side = ALL_SIDES; //ALL_SIDES or any face number 0 through 5 list texture_list;
list texture_list2; key user = NULL_KEY; composelist()
{
integer currenttexture = 0;
integer totaltextures = llGetInventoryNumber(INVENTORY_TEXTURE);
if(totaltextures > 0 & totaltextures <= 12)
{
texture_list = [];
do
{
texture_list = texture_list + llGetInventoryName(INVENTORY_TEXTURE, currenttexture);
currenttexture++;
}
while (currenttexture > 0 & currenttexture < totaltextures);
}
if(totaltextures > 12 & totaltextures <= 22)
{
texture_list = ["Next Page"];
do
{
texture_list = texture_list + llGetInventoryName(INVENTORY_TEXTURE, currenttexture);
currenttexture++;
}
while (currenttexture > 0 & currenttexture < 11);
texture_list2 = ["Last Page"];
do
{
texture_list2 = texture_list2 + llGetInventoryName(INVENTORY_TEXTURE, currenttexture);
currenttexture++;
}
while (currenttexture >= 11 & currenttexture < totaltextures);
}
if(totaltextures > 22)
{
llWhisper(0, "You may only have a maximimum of 22 Textures. Please remove any extra ones.");
}
if(totaltextures == 0)
{
llWhisper(0, "Please add up to 22 Textures inside this object.");
}
} //The Menu integer menu_handler; integer menu_channel; menu(key user,string title,list texture_list)
{
menu_channel = (integer)(llFrand(99999.0) * -1); //random channel
menu_handler = llListen(menu_channel,"","","");
llDialog(user,title,texture_list,menu_channel);
llSetTimerEvent(30.0); //menu channel open for 30 seconds }
default
{
state_entry()
{
composelist(); //make list from inventory textures
}
touch_start(integer total_number)
{
user = llDetectedKey(0);
menu(user,"nnPlease select one below.",texture_list);
}
listen(integer channel,string name,key id,string message)
{
if (channel == menu_channel)
{
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
if(message == "Next Page")
{
menu(user,"nnPlease select one below.",texture_list2);
}
else if(message == "Last Page")
{
menu(user,"nnPlease select one below.",texture_list);
}
else
{
llSetTexture(message, side);
}
}
}
timer() //Close the Menu Listen or we'll get laggy
{
llSetTimerEvent(0.0);
llListenRemove(menu_handler);
}
changed(integer change)
{
if (change & CHANGED_INVENTORY) //inventory has changed
{
llSleep(0.5);
composelist(); //rebuild the list
}
}
}