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  • Region/Estate window


     

    There are eight tabs in the Region/Estate window:

    • Estate
    • Access
    • Covenant
    • Region
    • Terrain
    • Environment
    • Debug
    • Experiences

    All of them except Estate deal with Region-specific options. The Estate tab contains options that affect your whole Estate, which may include many Regions.

    Throughout this window, there are small ? buttons that provide additional guidance. The question mark buttons on the upper right open tab-specific help windows directly in the Second Life viewer.

    Estate Tab

    Estate: The Estate name is listed here. This may be very different to than Estate/Region name itself. This is normal.

    Estate Owner: The owner of the estate is listed here.

    Allow only residents and groups on the Access tab: When checked, this setting prevents access to the Estate unless the visitor is on the Allowed Residents list, or is a member of a group on the Allowed Groups list of the Access tab.

    Anyone can visit: When checked, this setting allows access to the Estate without being specifically on the Allowed Residents list.

    Restrict Access To: Allows you to restrict access based on two parameters:

    • Must be 18+: If this box is checked, the only Residents who can get into Regions in your Estate are adults who are 18+.
    • Must have payment info on file: If this box is checked, only Residents who have payment information on file with Linden Lab are allowed access to Regions in your Estate.

    Parcel owners can be more restrictive: If checked, this setting allows parcel owners in the estate to have more selective access permissions than the estate itself has, ie, requiring payment info on file for visitors to their parcel.

    Allow Voice Chat: Checking this box allows Residents to use spatial voice chat on your Estate. This box does not affect private IM voice chat or group voice chat.

    Allow Direct Teleport: Allows people to teleport directly to the Estate by clicking on it on the map. If you set a landing point on the parcel, that determines where exactly they end up. You can also disable this (the default behaviour) and use the traditional telehub method.

    Send Message to Estate: Allows you to send a notification message to everyone in the Estate as a blue pop up dialog in the corner of their Second Life window.

    Kick User from Estate: Allows you to remove a Resident from your Estate. This button allows you to send them back to their home location.

    Note: A Region's maturity rating takes precedence over all other forms of access; Residents who do not have their preferences set to the appropriate maturity level are not allowed access to more mature Regions, regardless of access lists, groups, or other land access privileges. To learn how to set your own maturity level in your preferences, see Setting your maturity preferences.

    Access Tab

    Estate Managers list: Any Residents you assign as Estate Managers for you in this list are able to access most of the same Region/Estate tools that you can. They are not able to deed land or access the About Land window, as these are parcel-level controls. They are trusted by Linden Lab for rollback requests, so be certain to chose Residents you trust. An estate may have up to 15 estate managers designated at a time.

    Allowed Residents list: If Public Access is not checked, this list specifies which people are permitted to see and enter the Estate. If Public Access is checked, this list is used to specify Residents who have permission to post events on your Estate.

    Allowed Groups list: Members of the specific groups listed have access to the Estate.

    Banned Residents list: Residents added to this list are not able to access your Estate.

    Covenant Tab

    See Estate Covenants.

    Region Tab

    Region: This field describes the name of the Region.

    Version: This field describes the version of the server software this Region is currently using.

    Type: This field describes the Region's type. It may be a Full Region, a Homestead Region, or an Openspace Region. For more information about the types of Regions available, see Private Region Types.

    Block Terraform: Determines whether the land in the Region can be edited by parcel owners.

    Block Fly: Turns off flight across this Region, even for parcels that have flight enabled.

    Block Parcel Fly Over: Extends parcel access controls to 5000m in altitude, preventing anyone from flying above parcels they are not allowed to enter.

    Allow Damage: Checking this option enables combat damage for the entire Region, regardless of parcel settings. If unchecked, parcel owners can still set their parcel as unsafe.

    Restrict Pushing: This option limits the degree to which avatars can be pushed with scripted objects, thereby making the avatars in the Region safer from malicious scripts.

    Allow Land Resell: Specifies whether Residents who purchase land on your Estate can resell it to others or deed the land to a group.

    Allow Land Join/Divide: Specifies whether Residents who purchase land on your Estate can subdivide their parcels or join separated parcels together.

    Block Land Show in Search: Prevents parcel owners from using Show Place in Search.

    Agent Limit: Specifies how many avatars can be in your Region at once. Any avatars beyond this limit that try to enter are informed that the Region is full. You can raise this value above its default of 40 (for Full Regions), but a high number of avatars on a Region can significantly reduce the Region's performance. Alternatively, you can reduce the Agent Limit to prevent incoming avatars from causing undue load on your Region.

    Object Bonus: This number multiplies the number of prims allowed on parcels in this Region. However, this option is not a way to increase the number of prims the whole Region supports; if the number of objects in the Region hits the Region's maximum capacity, no new objects can be created there, regardless of parcel limits. You may wish to use this option if you have a very dense area of objects in one small part of a Region (such as a cluster of buildings or a skyscraper) and relatively few objects elsewhere in the Region.

    Rating: This dropdown box allows you to select the maturity level of a Region. You may choose from Parcel_lght_G.png General, Parcel_lght_M.png Moderate, or Parcel_lght_A.png Adult. For more information about maturity ratings, see Maturity Ratings: An Overview.

    Teleport Home One Resident: This button teleports a specific Resident back to their home location.

    Teleport Home All Residents: Allows you to send everyone back to their home location.

    Send Message to Region: Allows you to send a notification message to everyone in that Region as a blue popup dialog in the corner of their Second Life windows.

    Manage Telehub: See Telehubs and Direct Teleport.

    Terrain Tab

    Water Height: Lets you set the height at which water is shown. Keep in mind that the sea you can see outside of your Estate is at 20m, so if you set your water level differently you will see a gap when you swing the camera outside of the Estate and look back towards it. All mainland water is at 20m also.

    Terrain Raise/Lower Limits: Sets the distance above or below the baked terrain level that you can terraform to in this Region.

    Terrain Textures and Texture Elevation Ranges: These controls are used to change the ground textures for different elevations on your Estate. For more information and tips on how to create and modify your own ground textures, and how to adjust the Texture Elevation Ranges, please see Creating Terrain Textures.

    Download RAW terrain and Upload RAW terrain: You can use these buttons to upload and download RAW formatted image files that represent the layout of the terrain in your Region. For more information about using RAW files to set your terrain, see How do I backup & restore Private Region terrain?

    Bake Terrain: This sets the current terrain as the default, such that the Revert Land tool will revert to this state when used.

    Environment Tab

    For more information on setting a region's environment, please visit the Environment editor page of our KnowledgeBase.

    Debug Tab

    Disable Scripts: Turns off all scripts in the Region.

    Disable Collisions: Stops objects from causing collisions on the Region. Where there is a rogue physical object causing problems, this can allow you to reach the object and remove it.

    Disable Physics: Turns off physics on the Region. This has the side affect of stopping avatars from moving around.

    Object Return: Allows Region Owners and Estate Managers to return all objects in a Region (or multiple Regions in an Estate) that are owned by a single Resident. For more information about this feature, see How do I return other peoples' objects?

    Get Top Colliders and Get Top Scripts: Both options produce a list of the physics or scripted objects and a measure of their load on the Region. You can then see which items are causing the most load and, if necessary, return them or set a beacon to go investigate.

    Restart Region and Cancel Restart: Allow you to force the Region to save and restart. Any Residents still in the Region after the two-minute countdown will be disconnected. While the countdown is ongoing, the Cancel Restart button will cancel the restart. Please note, some region restarts cannot be canceled (such as during a rolling restart to deploy new updates).

    Region Debug Console: Opens the Region Debug Console. For more information, please see Region Debug Console on the Second Life Wiki.

    Experiences Tab

    In Second Life terminology, an experience is a set of avatar interactions created by one or more scripted objects. This tab allows region owners to control which Key Experiences have access to their region (regardless of all other access settings), as well as controlling access to which experiences can run in the estate at all. Estate owners can also block experiences from running on their estate. (Note: At this time, only Grid-scope Experiences can be blocked.)

    For more information on the Experiences tab, please see the inworld help entry in the Second Life viewer, or visit the Second Life wiki.

     

     




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