A click action enables you to interact with an object with a single left click. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents.
For example, if something has the Buy object click action, you will see a L$ cursor when you hover your mouse cursor over the object. You can then purchase it by clicking once, then clicking again to confirm the purchase.
To set a click action for an object:
- Right-click on the object.
The Build Tools window appears (shown at right).
- In the General tab, choose the desired click action from the Click To: list.
- Close the Build Tools window.
You can select the following click actions:
- Sit on object
- Buy object
- Pay object
This is the default, and invokes no special click action. If the object is scripted, it responds to what it's programmed to do when someone clicks on it. Also, if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can move objects you have permission to.
The cursor changes to a chair when you hover over the object. When clicked, your avatar sits on it (or tries to), with the same result as right-clicking the object and selecting Sit Here.
Also makes it easier to sit on an object instead of right-clicking and choosing Sit Here repeatedly, which tends to result in "No room to sit here..." error messages on narrow and odd-shaped objects.
Requires the object to be set for sale. The cursor changes to a "$" when you hover over the object.
When clicked, a Buy window appears, then you can purchase, with the same result as right-clicking the object and selecting Buy.
Requires a pay script in the contents to work, and is a common alternative to Buy object when choose-your-own-price flexibility, stats tracking, and other options are needed. The cursor changes to a stack of coins when you hover over the object.
When clicked, a pay window appears, with the same result as right-clicking the object and selecting Pay....
You must own the object and it must have contents to open it. Very useful if you sell content which is intended to be packaged and "unwrapped" from boxes.
The cursor changes to an open box when you hover the object. When clicked, an Object Contents window appears, with the same result as right-clicking the object and selecting Open.
Requires a parcel with associated media (see parcel media). You can make the media screen itself a click action-enabled object, which allows someone to click on the screen to start or pause a movie.
If the parcel movie isn't playing, the cursor changes to a play icon when you hover over the object. When clicked, the movie plays. If the parcel movie is playing, the cursor changes to a pause icon when you hover over the object. When clicked , the movie pauses!
The result is the same as clicking the Play button on your toolbar, only more immersive since it's inworld.
Use this with web pages and similar web media to provide a larger view.
The cursor changes to a link icon when you hover the mouse cursor over the object. When clicked, the webpage opens in the inworld web browser OR your external web browser, depending on your preferences. If used on a parcel with a movie, it functions the same as Play parcel media, but with no pause option.
Edited by Jeremy Linden