AshleyNicolle Posted February 27, 2012 Share Posted February 27, 2012 Afriend of me have problems with blender 2.49 when she use extrude edges when she do that she have a different result when she bake it it looks like this, so she wonder what she do wrong? Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 27, 2012 Share Posted February 27, 2012 Your best option is to NOT extrude when you make a sculpted Prim. But if you know what you do, then it is possible to use extrude. Then you probably need to apply Object -> Scripts -> Scultify Objectsto fix the UV Map before you do the next bake. The UV map must always end up as a checker board like map (all rectangles, no triangles) But take care when you apply sculptify Objects: If you use the Primstar-1.1 scripts or Jass-pub, then first remove the UV map before you sculptify again. Otherwise the sculptify does nothing. If you have Jass-Pro or Jass-Magic, then KEEP the UV map while you Sculptify object, otherwise the UV-Map may get rotated by 90 degrees. If that makes no sense to you, then you could consider to move on to "Mesh", where such limitations do not apply. I hope that helps bit Link to comment Share on other sites More sharing options...
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