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blender 2.49 problem


AshleyNicolle
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Your best option is to NOT extrude when you make a sculpted Prim.

But if you know what you do, then it is possible to use extrude. Then you probably need to apply

  • Object -> Scripts -> Scultify Objects

to fix the UV Map before you do the next bake. The UV map must always end up as a checker board like map (all rectangles, no triangles) But take care when you apply sculptify Objects:

 

  • If you use the Primstar-1.1 scripts or Jass-pub, then first remove the UV map before you sculptify again. Otherwise the sculptify does nothing.
  • If you have Jass-Pro or Jass-Magic, then KEEP the UV map while you Sculptify object, otherwise the UV-Map may get rotated by 90 degrees.

If that makes no sense to you, then you could consider to move on to "Mesh", where such limitations do not apply.

I hope that helps bit

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