AshleyNicolle Posted February 26, 2012 Share Posted February 26, 2012 I have some problem when i a sculp with blender. When i use exrude and only faces and i have scale it in like x and i bake it it dont look like the model i have its look like a nose in the back there are some faces that not be right so i wonder what i do wrong or im only dumb i hope that any one can help me Link to comment Share on other sites More sharing options...
Drongle McMahon Posted February 26, 2012 Share Posted February 26, 2012 If I have understood your question correctly, you are making a sculpty (baking the sculpt map, using Primstar maybe?). Unfortunately, the vertex geometry for sculpties if not changeable from the initial rectangular topology. You can't add or subtract vertices. You can't use extrusion as it adds vertices. Now that we can import arbitrary meshes, via an exporetd collada (dae) file, you might be better off doing that - you are free to use all the Blender mesh tools for that. See the mesh wiki pages for an introduction. You have to complete the Mesh tutorial (links on the wiki page) and have payment info on file to be able to upload mesh using collada files. Link to comment Share on other sites More sharing options...
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