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New Tutorial on Using Blender to Export Sculpties Made from Polygons in Maya


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Ok this tutorial is probably very informal since I'm just an informal kind of person, but I get a lot of people asking me how I make sculpties using polygons in Maya.  I know there is at least one other work around, but for me this is easier.  I've also included a .rar file with Blender already set up with the correct files as well as the correct Python version installation.  I did this because for me, I've only ever been able to get this to work using these exact settings.  So anyway, since I have people ask a lot, I created a video tutorial, which is located toward the bottom of the page. 

Note, I always use a 32x32 cylinder as my starting shape in Maya unless I'm playing around with oblongs.  

Just thought I'd post it here so more people can find it!  Hope it helps!

 

Sae's Tutorial

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