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Question: Blender uv mapping mini dress


Emily1313
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First off Im new to mesh making and uv mapping,  and i made this mini dress in blender but now i cant seem to uv map it. i tried 2 marked seams on the sides but i would always get bad seams that dont line up.( i even tried making 1 seam in the back but it stll would pinch the texture) i have no idea what im doing wrong, any help is appreciated!

ps i produced photos  of the uv maps and meshuv map template-need help.jpg

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One very quick and probably easy to texturize unwrap would be to only use one single seam at the back, or at the side of the dress running from top to bottom. Then:

 

  1. Go to front view
  2. Unwrap -> Cylinder projection

That should give you an ideal unwrap for the dress with no visual seams.

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Don't use the checker texture as an indicator of a good or bad seam as it applies to the final texture, you will create a seamless texture for it anyway. The checker will help you see if you have any bad pixel stretch or pinch and whether your texture resolution is smaller on any part than it should be, not whether front and back line up. Also, real clothing construction has seams too, which you can take into account when placing your models uv seams. :)

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