jimjim Loon Posted December 9, 2011 Share Posted December 9, 2011 hii have mannaged to make a simple animation using poserbut two things have happened1/ the eye/mouth nd finger movments do not happen when the bvh file is used in world2/ the actual arm movments are not accuratly reproduced in worldi was expecting there to be a small amount of inaccuracy but not as much as what i seeing anyone got any idears cheers Link to comment Share on other sites More sharing options...
Zarniwoop Masala Posted December 9, 2011 Share Posted December 9, 2011 I sugguest you need to use the SL avatars for poser (downlaod from sl website). That has the correct number of joints that are possible to pose in SL. You will see that there is only one joint for the hand so finger poses have to be done with the sl upload setting (point, fist, open hand etc)or by using an SL "internal animation". Similarly there is only one posable joint for the whole head so you have to use the SL "internal animations" for facial expressions or the animation upload setting. As for the arm movements. I think that is due to the 4 default stands for avatars interferring (again see "internal animations" on sl scripting website). I hope that helps -Zarni Link to comment Share on other sites More sharing options...
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