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3D Max to SL model


YBSMe2
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Ok, First and foremost I am New to SL, but i have step off into it at a dead run thanks to a great friend of mine in SL already, that said, Please be kind, lmao. I have a yacht model in .3ds format i would like to get into SL to use as my home, it is a famous RL yacht i used to work on and i can't talk about, but, i would really like to have it in world, can anyone direct me to who i might talk to about paying to do this. I don't have time to learn to do it myself and I have heard it can be tough keeping prims down while converting. I know there are some amazing modelers in SL from what I have already seen. Thanks for your time and I hope I got the right forum to post this in.

 

EDIT: Just a side note, I own 3d Max so I could export the model in any format that Max will export if this info helps at all, Thanks again

 

Ray

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Assuming you have permission from whoever created the .3ds model to use it in SL, you can contact me in-world about preparing to for SL.  .3ds format is fine, that is the older format for 3ds Max, and the new versions can import that. Current versions use .max to save files, and Second Life requires Collada .dae format to save.

Cost and time to prepare the model will depend a lot on the details, so I cannot give any idea until I can see what needs to be done.  Most anyone else who will do such a job will say the same thing.  Much of the value of SL homes and boats are in the scripting.  Mobile objects are entirely different in their limitations than a boat which will sit at the dock and not move.  I am not a scripter or vehicle creator, I make 3d models.  So depending what you want, it might require finding other people to do those parts, or finding someone else who is multi-talented and can do the entire job.

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I appreciate the reply, and yes i have permission from the owner/builder of the RL yacht  lol. And i have max 2011 so i could export whatever format makes life easier, Ill give you a shout in world next chance i get and thanks

 

EDIT: i figured i would have to get someone to do the open doors and such scripting after the model was able to be imported into SL

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It's most likely going to need a lot of work. If the model is high poly already then it will need at least, two reductions and a physics shell. Any doors or moving parts must be made especially to conform to rotations.

Just pointing out what may be involved, no mesh in SL is a simple upload.

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