Salbar Skytower Posted November 1, 2011 Share Posted November 1, 2011 Greetings everyone. I hope someone is able to help me out with rigging/mesh avis. Since I'm not "that" good with creating meshes myself, I asked someone whether I could use his mesh for testing or not. Got the permission and tried my luck with rigging it to the amature ( Using Blender by the way ). First, I tried to do it the simple way by clicking the imported nif of the mesh and then the amature. Chose "create from boneheat" but it gave me an error: Couldnt find solution for one or more bones. After several testing I tried that rigging tutorial video that has 6 parts and explains how to rig a shirt... Everything went well, the bone wheight copy etc... even the mesh followed the amature quite nicely but when I exportet it and tried to upload it to SL, I got a parsing error... dunno where that error comes from but I hope someone can help me out... the error from the log: 2011-11-01T17:04:47Z INFO: LLModelPreview::verifyCount: Error: (expected/got)4511/4242verts Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted November 1, 2011 Share Posted November 1, 2011 It looks like there is some problem with the vertex count. Did you use decimation on this model? If so, did you remove doubles and make sure you don't have any floating vertices? Link to comment Share on other sites More sharing options...
Salbar Skytower Posted November 1, 2011 Author Share Posted November 1, 2011 I did remove all the doubles and even set the modifier to subsurf since I heard that would help... but it didn`t. To be honest though, I do not know that much about meshes and dunno how to check whether I have floating vertices, or not. Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted November 1, 2011 Share Posted November 1, 2011 If you are using a current version of Blender (2.5 and above), go into Edit mode. Then, go Select -> Loose Verts/Edges. If you have floating vertices, it will highlight them, then you can just use the hotkey "X" and pick "vertices" to delete them. In Blender 2.49, use "Non-manifold" under the Select menu. Link to comment Share on other sites More sharing options...
Salbar Skytower Posted November 2, 2011 Author Share Posted November 2, 2011 Sadly, that didn't help at all. When I do "Non-manifold" the floating vertices wont be highlighted... probably because there aren't any... Wouldn't it be a good idea when someone has the mesh and can actually look into it and tell me what I did wrong there? Just asking since that problem is kinda annoying^^ Link to comment Share on other sites More sharing options...
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