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hello its posible to texture a mesh object in-world?

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Yes. To be textured, the uploaded mesh must include a UV map (at least one) that tells the system how to stretch the texture over the mesh faces. In fact, one mesh can have up to eight different textures applied to it, defined as different materials in the 3D program.

Applying textures is just the same as for ordinary prims - select faces in the edit dialog and the use the texture tab to allocate a texture, or simply drag a texture from inventory onto the appropriate place on the mesh. You can also include textures in the upload to have them automatically applied (I never do that).

One difference with ordinary prims is that each "face" that receives a texture can be made up of multiple discontinuous patches on the mesh surface.

You can also maniplulate and animate textures on meshes from scripts, in just the same way as for ordinary prims.

ETA: If your mesh doesn't have a UV map, the results of applying a texture may be strange and unpredictable, and may vary each time you upload the same mesh. You can always color it though.

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Yes. To be textured, the uploaded mesh must include a UV map (at least one) that tells the system how to stretch the texture over the mesh faces. In fact, one mesh can have up to eight different textures applied to it, defined as different materials in the 3D program.

Applying textures is just the same as for ordinary prims - select faces in the edit dialog and the use the texture tab to allocate a texture, or simply drag a texture from inventory onto the appropriate place on the mesh. You can also include textures in the upload to have them automatically applied (I never do that).

One difference with ordinary prims is that each "face" that receives a texture can be made up of multiple discontinuous patches on the mesh surface.

You can also maniplulate and animate textures on meshes from scripts, in just the same way as for ordinary prims.

ETA: If your mesh doesn't have a UV map, the results of applying a texture may be strange and unpredictable, and may vary each time you upload the same mesh. You can always color it though.

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