Eoul Derryth Posted September 27, 2011 Share Posted September 27, 2011 I've uploaded a mesh to the grid. I can rez the mesh and edit it as normal, and it appears exactly as I expect it to. However, when I try to wear it, my camera zooms way out in the negative Z plane and my avatar disappears. I enabled the debug console and noticed the message "LL0ctreeRoot<class LLDrawable>: :insert: !!!ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" It appears that something is causing the scale of my mesh to be very large, so I rezzed it in the ground again and slid the scale down as far as it would go with the same result. Not finding any help at all for this in-world. Link to comment Share on other sites More sharing options...
Eoul Derryth Posted September 27, 2011 Author Share Posted September 27, 2011 Solution: updated opnCollada plugin for Maya 2010 to latest version Link to comment Share on other sites More sharing options...
Monti Messmer Posted September 27, 2011 Share Posted September 27, 2011 Hello just on a sidenote. You can rezz and resize a mesh till you go nuts that doesn´t affect the size when it´s worn. Well not at the moment. Monti Link to comment Share on other sites More sharing options...
DanielRavenNest Noe Posted September 27, 2011 Share Posted September 27, 2011 "OpenCollada" is not the preferred way to export from Autodesk products. Install the Autodesk FBX 2011.3 plugin, then use "Autodesk Collada" in the export choices. Eoul Derryth wrote: Solution: updated opnCollada plugin for Maya 2010 to latest version 1 Link to comment Share on other sites More sharing options...
Kurjak1488311809 Posted September 29, 2011 Share Posted September 29, 2011 I'm having the same exact problem (probably). When I drop the object in-world it's rather small, when I wear it, it is extremely large. It's a rigged mesh with offset bones, created in 3dsMax 2011 (which the wiki says does not require any plugin for proper collada export. If it helps to know this: the mesh has an xform modifier on it (which the wiki also says to add, though it is unclear if one should convert to edit poly after applying it). Link to comment Share on other sites More sharing options...
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