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Trouble wearing rigged mesh


Eoul Derryth
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I've uploaded a mesh to the grid. I can rez the mesh and edit it as normal, and it appears exactly as I expect it to. However, when I try to wear it, my camera zooms way out in the negative Z plane and my avatar disappears. I enabled the debug console and noticed the message "LL0ctreeRoot<class LLDrawable>: :insert: !!!ELEMENT EXCEEDS RANGE OF SPATIAL PARTITION !!!" It appears that something is causing the scale of my mesh to be very large, so I rezzed it in the ground again and slid the scale down as far as it would go with the same result. Not finding any help at all for this in-world.

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I'm having the same exact problem (probably). When I drop the object in-world it's rather small, when I wear it, it is extremely large. It's a rigged mesh with offset bones, created in 3dsMax 2011 (which the wiki says does not require any plugin for proper collada export. If it helps to know this: the mesh has an xform modifier on it (which the wiki also says to add, though it is unclear if one should convert to edit poly after applying it).

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