Drago Artful Posted September 5, 2011 Share Posted September 5, 2011 I read Blender 2.59 exports collada fine now so I went and weight painted my mesh avatar and uploaded to Aditi through Viewer 3. And it worked!I went and made some adjustments to the bones and stuff and reuploaded and everything looked fine in the preview window. But when uploaded and worn, it's all discombobulated! Just like our little issue from before!And my first upload doesn't work anymore either. When I try to wear it again, it's all messed too for some reason. Am I missing something? Link to comment Share on other sites More sharing options...
Phate Shepherd Posted September 5, 2011 Share Posted September 5, 2011 My first guess would be to delete the .slm file that is created when you first upload the mesh. There is also a debug command where you can get SL to not rely on the .slm files.... Dig a little in the forums, it was suggested first by someone else. You can also rename the file to test that theory. When you upload your rigged mesh, make sure to check the "show joints" above the preview window to check you are getting what you expect. Link to comment Share on other sites More sharing options...
Drago Artful Posted September 5, 2011 Author Share Posted September 5, 2011 Nevermind, I got it. I read a recent comment that joint offsets don't work in Blender 2.59, so I just had to uncheck it. Woohoo... I guess maybe on my first upload I just happened to leave it unchecked. Link to comment Share on other sites More sharing options...
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