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Mesh Door Pivot


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there are three options...

use drongle's trick to force offsetting the center when the mesh is made (this is a variation of the cut root for prims)

use a linked prim as the root for the mesh and rotate on that (this is the old hinge trick)

use the old sloppy move and rotate code which could be even more finicky with mesh. (this is how most door were built ages ago)

 

the first two tricks can be use with smooth rotation techniques, the last one will only do stepped rotations.

 

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