Grimoire Jewell Posted September 1, 2011 Share Posted September 1, 2011 Is it possible to leave an attachment point and spawn a second instance of physics for the rest of your avatar? I'd like to be able to walk around on my boat with one set of keys, and still pilot it with WASD.Has this been done somehow, or am I just dreaming?Thanks for your time Link to comment Share on other sites More sharing options...
Void Singer Posted September 2, 2011 Share Posted September 2, 2011 the controls you can take are limited, and some map to the same as the others, but if you use unique keys for each action it should be possible. llTakeControls has a list of the keys you can take control of Link to comment Share on other sites More sharing options...
PeterCanessa Oh Posted September 2, 2011 Share Posted September 2, 2011 Your problem will be that if you are nt attached (sat on) the boat then you won't be moved with it. If it's moving slowly enough and there's a big enough collision area with your avatar you'll be jerkily pushed along - this is how 'elevators' work - but co-ordinating that with walking around on deck is going to be very hard and unrewarding, I think. As an alternative you may like to consider creating animations for specific 'movements' away from your sitting position. Also note that it is possible to move your avatar's relative to the boat (updating the sitting position) without walking around. A combination of these would allow you to moove between cockpit, mast and pulpit, for instance. Link to comment Share on other sites More sharing options...
Grimoire Jewell Posted September 4, 2011 Author Share Posted September 4, 2011 Thank you for the suggestions. I will try both of those ideas - if I get something that is worth the trouble, I'll post back with results. Link to comment Share on other sites More sharing options...
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