Alexandra Barcelos Posted September 1, 2011 Share Posted September 1, 2011 Hello i was trying to make a good and smooth bed model but when i upload it its very very high in triangles and vertices :55k and 122kI personally think that's a lot ... but i am still a beginner at 3d modeling .Is there a way to make a smooth looking model without taking up to much of these ?Do these numbers matter ? Link to comment Share on other sites More sharing options...
DanielRavenNest Noe Posted September 1, 2011 Share Posted September 1, 2011 122k is too much to upload, and will cost a lot of prims if you upload it in sections. Smoothing groups will make an object look smooth curved without a lot of triangles. If you dont use it, you get hard edges at each triangle. Link to comment Share on other sites More sharing options...
Helium Loon Posted September 1, 2011 Share Posted September 1, 2011 Yes, they matter. And yes, those are VERY high triangle counts for a bed. Remember, you only need a lot of triangles in areas of tight curvature. Large flat areas can be modelled with only a few triangles. You'll either need to use a triangle reduction plugin of some sort (like decimate in blender).....or generate your parts with fewer sections. Cylinders don't need multiple cross-sections except for additional UVs for the most part.....and 8-10 faces around. Look for the sections that could be modelled with just a few larger polys without much change in shape. Unless it is a brass bed style (lots of curved pipes), the total poly count shouldn't be more than 2k to 4k. Even a brass bed style one could be done in under 10k easily. Link to comment Share on other sites More sharing options...
Alexandra Barcelos Posted September 1, 2011 Author Share Posted September 1, 2011 tough it was to much , i will give that a try ty Link to comment Share on other sites More sharing options...
Alexandra Barcelos Posted September 1, 2011 Author Share Posted September 1, 2011 I am still finding my way around blender but i will play around some more with it to learn how to smooth without taking up to much of them , i will try finding these plugins tysm . Link to comment Share on other sites More sharing options...
Gaia Clary Posted September 1, 2011 Share Posted September 1, 2011 Smoothing can be done in the most cheapest way ever, by going to object mode and set the entire model to smooth shading. For Blender: locate the switch for 'smooth' <-> 'flat' in the tool shelf (blender 2.5) or in the edit button section (blender 2.4) When your model is entirely set to smooth in blender, then it creates lower costs during upload. When you want to smooth bended surfaces, then you will of course need more faces for smoother results. When you want to reduce your LOD meshes, then the best alternative is doing it manually (by removing edge loops fo example). And to my knowledge there is no automated tool in the world available (yet?), which is able to do smart reductions AND keep the shape intact AND keep the UV-layout intact. I tried "meshlab" for such work (free open source program), but at the end i always came back to manual decimation... One way to get around this much work would be to use surface subdivision (subsurf in blender 2.4 subdivision modifier in blender 2.5) But you still have to tweek the UV-layouts (although this is far less work than redoing the layout for each LOD) ANY hint about how to vcreate the LOD's more efficiently is a good hint... Link to comment Share on other sites More sharing options...
arton Rotaru Posted September 1, 2011 Share Posted September 1, 2011 Mesh smoothing Blender 2.49 http://wiki.blender.org/index.php/Doc:Manual/Modeling/Meshes/Smoothing Blender 2.5 http://wiki.blender.org/index.php/Doc:2.5/Manual/Modeling/Meshes/Smoothing Link to comment Share on other sites More sharing options...
Alexandra Barcelos Posted September 2, 2011 Author Share Posted September 2, 2011 Thank you so much i will use that method Link to comment Share on other sites More sharing options...
Alexandra Barcelos Posted September 2, 2011 Author Share Posted September 2, 2011 ty for those usefull links Link to comment Share on other sites More sharing options...
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