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Slowing down Walking and Running


Tommy Rampal
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To slow down general walking speeds I've put llMoveToTarget(llGetPos(),1.0); in a timer event that occurs every 1 second; so it has a constant pull on you, and updates your pull centre every 1 second.

This works great until I remembered running, which doesn't obey that clamp. With the aforementioned method, running almost puts the avatar back to walking speed. Does walking and running use static speeds, or does it vary depending on situations?

So far I put a if(llGetAgentStatus() & AGENT_ALWAYS_RUNNING) where it tau = tau/2; if true. This is close to the desired speed I want, but I'm not sure if this is an exact difference. Can someone elaborate?

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