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Deformed blender mesh -to- scuplty


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I'm very new to sculpties, and trying to create a certain shape (I don't know how to describe it - I guess tucked in corners?). I keep ended up with a deformity in the SL viewer. 

 

I've recreated the mesh 4 times from scratch, and each time hit a similar issue no matter how I place the subdivided loops.

Am I hitting a limitation of UV maps or sculpties? This is using Jass-2 by the way. 

Thanks.

 

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Hi tataku.

Welcome to the mysterious world of Blender.

Not sure what the problem is with your model but it may be something to do with your copy of Blender. I d/loaded your blend file and opened it with my regular 2.49 Blender running Primstar 1.

I don't like the fact that some of the vertices in the UV Edit window are joined together - to my mind the mesh should be a regular rectangular arrangements of vertices, but that may be down to the way Primstar 2 works to map the shape you've modelled

Anyhow, I did a Sculptie Bake on it and got an image, tested it by Import as Sculptie and it came in exactly as the original. I then exported the LSL and uploaded temp to SL and it came in as your original sculpt mesh. The sculpt map I got did not have the bands of pure colour that the tga image you posted shows.

Bottom line - it worked for me using my standard process, so I'm sorry to say I'm at a loss to say exactly where you're going wrong.

 

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