Jump to content

3Ds Max 4.0 and Second Life


You are about to reply to a thread that has been inactive for 4670 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I apologize if this has been asked before, but I searched and have yet to find a solution. Tutorials already have their max set up for this, and seem to NOT feel the need to actually help others set theirs up. And what I have tried to find on the forums, is outdated with websites and links that don't work.

 

I want to use max to import sculpted prims into second life, and someone please help me set it up for that, or direct me to a thread that can do it that actually works still? Thank you.

Link to comment
Share on other sites

For 3dsMax there wasa tool named "Primcomposer" to ceate sculpties. Unfortunately the website doesnt exist anymore. However, it wouldn't have helped you anyway, I think.

The problem is, Max.4 is 10 years old. No offense, but these days it's very rare that a plugin still supports Max.4...

As conclusion, I'm no aware of any sculpt-exporter that works on Max.4. My suggestion would be to look at Blender. Maybe you can even model in Max and use Blenderonly for exporting to sculpty.

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4670 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...