Agirl3003 Posted July 13, 2011 Share Posted July 13, 2011 I apologize if this has been asked before, but I searched and have yet to find a solution. Tutorials already have their max set up for this, and seem to NOT feel the need to actually help others set theirs up. And what I have tried to find on the forums, is outdated with websites and links that don't work. I want to use max to import sculpted prims into second life, and someone please help me set it up for that, or direct me to a thread that can do it that actually works still? Thank you. Link to comment Share on other sites More sharing options...
Marielle Caerndow Posted July 14, 2011 Share Posted July 14, 2011 For 3dsMax there wasa tool named "Primcomposer" to ceate sculpties. Unfortunately the website doesnt exist anymore. However, it wouldn't have helped you anyway, I think. The problem is, Max.4 is 10 years old. No offense, but these days it's very rare that a plugin still supports Max.4... As conclusion, I'm no aware of any sculpt-exporter that works on Max.4. My suggestion would be to look at Blender. Maybe you can even model in Max and use Blenderonly for exporting to sculpty. Link to comment Share on other sites More sharing options...
Agirl3003 Posted July 14, 2011 Author Share Posted July 14, 2011 no no this is max 2011 it's not old lol but it was called 4.0 I believe but it's the 2011 version of max. Link to comment Share on other sites More sharing options...
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