juliensorel2 Posted April 16 Share Posted April 16 Hello, I'm setting up a camera so that it looks straight at me, while following the movement of the vehicle (a boat) on which I'm sitting. Using CAMERA_POSITION, CAMERA_FOCUS, and the CAMERA_POSITION_LOCKED, CAMERA_FOCUS_LOCKED allow to have the camera positioning but are relative to the region coordinates and so don't follow the boat moving. llSetCameraAtOffset and llSetCameraEyeOffset need to be configured before I sit, so can't be used there as camera position can change while I'm sitted. CAMERA_FOCUS_OFFSET allows to solve halt of the issue, but the camera look alway from behind the avatar. In fact I would need a CAMERA_POSITION_OFFSET... Is there a solution to this question ? thank you Link to comment Share on other sites More sharing options...
Quistess Alpha Posted April 16 Share Posted April 16 (edited) LSL's camera system wasn't designed generally enough to do anything it wasn't specifically intended to do in a visually appealing or 'correct' way. While it is technically possible to force it to do what you want, if this is for a personal project, you will have a much better experience if you use your viewer's camera controls to set up a custom camera position. 'precise controls' -> set the 'camera offset' Y value to something relatively large (like 5.0), and play with other values to taste, then save as a preset. Edited April 16 by Quistess Alpha 2 Link to comment Share on other sites More sharing options...
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