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avastar issue and your thoughts on how to get around or just a better workflow


aht1981
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Ok so I made a top in Marvelous Designer and imported to blender. I rigged it to the reborn dev kit and all looks fine, hurrah!. What i tend to do is make the collar and edges a second material so once I've rigged I can separate those and thicken just those parts, then I add a weighted normal applier to smooth it nicely. Then i use the avastar tool to remove more than 4 weights per vertex.

Upon import I notice a few triangles jutting out. Upon inspecting the weight maps I can see the Avastar tool has in a few instances removed heavy weights and retained weights that are on zero or very low numbers. Thus causing the issue. 

Clearly I can go round the mesh and fix each one individually, but do you have a better workflow or thoughts on what causes this? I should add I set the particle distance to 10 in Marvelous Designer which maybe is too high. I did raise it as a bug on avastar.

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