Jump to content

Script ranking and processing


You are about to reply to a thread that has been inactive for 4783 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Does anyone know in what order the servers handle and process scripts in a sim? I'm in a RP sim that uses a meter and it seems in the last 4 months or so it is really laggy throwing off the skills. In the same 4 months, there has been in increase in prim avis such as the werewolf avis, angel wings, etc that use scripts as well as the clothing and hair scripts nd weapon scripts. I'm trying to track down if the lag is being caused by the order the server processes the scripts in or just overall lag because of the number of scripts. Thanks. for your help.

Link to comment
Share on other sites

roughly it's order added, then work to do accounting for delay times of functions.

just added scripts take a short time to set up, which is less if they have only a single state and no globals or user functions. multiple mono scripts are throttled for large numbers at once (like entering a new region) and temp on rez objects are throttled even further, and are a frequent source of the "wall of bullets" and cycles of rubberbanding during heavy combat (there is a request to add some control of this at the estate level for combat full regions).

homesteads and open space regions have much lower limits of what they can process at once as well, since they share space with other regions of the same type

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4783 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...