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Rigging Issues


bvlly
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Hello. So I've ran into this issue once and just gave up on the project. Now, I'm running into it again. 

I've rigged my mesh to the Devkit through Avastar. Everything seems fine in Blender, but when I import it to Second Life, the mesh is wonky. The devkit I'm using is Legacy F.

If anyone has ever had this problem and solved it, please let me know. It'll help me big time. Thanks in advance!

 

Video of the mesh in Blender: https://gyazo.com/dd698206525a426d5a57f57735deac5c

Picture is the mesh in-world.

8f938d1cfbbdbe668a9072978e99ae86.png

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