Galaxy Littlepaws Posted June 23, 2019 Share Posted June 23, 2019 (edited) I am learning how to make clothing and such for Second Life in Blender. However, I'm stuck on the rigging part. I've searched for tutorials but I may not be using the right search terms as all I'm finding at the moment are complex tutorials that are not all that clear to me, do not apply to SL, or go over the actual mesh-making which I've already done. What is the simple method for telling this collar for example to move on the correct bone like the rest of the body does? Edited June 23, 2019 by BethTech Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted June 23, 2019 Share Posted June 23, 2019 Rigid objects like that typically don't need to be rigged. Link to comment Share on other sites More sharing options...
Galaxy Littlepaws Posted June 23, 2019 Author Share Posted June 23, 2019 1 minute ago, Kyrah Abattoir said: Rigid objects like that typically don't need to be rigged. But if I don't rig it, it clips extremely badly as that avatar's head and neck moves around (which is almost constantly due to the AO animations), and not going where it needs to be. Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted June 23, 2019 Share Posted June 23, 2019 Oh I see, it's one of "those" necks. Link to comment Share on other sites More sharing options...
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