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Simple Clothing Rigging?


Galaxy Littlepaws
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I am learning how to make clothing and such for Second Life in Blender. However, I'm stuck on the rigging part. I've searched for tutorials but I may not be using the right search terms as all I'm finding at the moment are complex tutorials that are not all that clear to me, do not apply to SL, or go over the actual mesh-making which I've already done. What is the simple method for telling this collar for example to move on the correct bone like the rest of the body does?

d8puwvt.png

Edited by BethTech
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1 minute ago, Kyrah Abattoir said:

Rigid objects like that typically don't need to be rigged.

But if I don't rig it, it clips extremely badly as that avatar's head and neck moves around (which is almost constantly due to the AO animations), and not going where it needs to be.

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