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Avastar help please - body swaying can't see where


Anastasia Trefusis
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So I finally bought Avastar and I've made a couple of poses. The first one was fine when tested inworld (very basic but it worked). Now I'm having the issue that my avatar is swaying slightly with that "you missed a joint" thing. In qavimator it was easy to see where you had missed, and in fact to rotate by entering the number which was less prone to accidentally spinning the limb around lol.

My question is twofold, is there a way to adjust the bones rotation by entering the numbers in Avastar? 

And is there a way to see that all the bones have been accounted for so as to eliminate the swaying?

Thanks.

Edited by Anastasia Trefusis
please! ♥
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Adding another question. Always uploaded static poses as .bvh files from Qavimator back in the day. 

I saw people saying to use .anim files. But then the preview in world feature in Firestorm does not seem to include .anim just .bvh,

Is there any benefit to using a .anim file for a static pose? Even if bento hand poses are included.

 

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