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Binding Mesh with Avastar 2 Problem


Amphei Jierdon
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Hi Gurus ;)

I ran into a problem when I tried to bind a shirt to a Avastar 2 rig. Before the rigging, the scene looks like this: 

Bind1.thumb.PNG.d0b9ed9c902dc53ffe824dc5e867e206.PNG

The shirt and the armature are selected... and under it you can see the avatar mesh from which hopefully the weights would be copied...

But when I press the button "Bind to Armature", the avatar mesh "explodes" and the scene looks like this:

Bind2.thumb.PNG.da32fb9c80abff21e1a3df9139059650.PNG

I maybe could delete the exploded avatar mesh and append it again from another blend-file, where I still got it, but still I would like to know what I am doing wrong. 

Thanks for help. 

Edited by Amphei Jierdon
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