AkumaShadowWolf Posted January 25, 2017 Share Posted January 25, 2017 Does anyone happen to know the general work flow for separating a mesh in Maya and still have it upload as one solid looking mesh in Second life? It doesnt seem so straight forward to me for some reason. iws it as simple as binding the avatar and separating meshes? or is the process more involved? Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now