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Sculpty map textures uploading blurry...


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Assuming you used the lossless compression option, try this.

OPen up your blurry map so its on screen.

Rez a cube and apply the blurry map to it as a texture.

Select the 'Reload' option (its in Singularity, might have equivalent in other viewers

under 'reload image' or similar.) It might take a few tries but tends to bring them into focus,

you will see the open map sharpen if it works

(Relogging also sometimes fixes but this is quicker - just retrieved some from Beta with

same problem, reload option fixed)

 

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What are the dimensions of your sculpt maps? If they are square, then there is nothing to be gained by having them larger than 64x64 pixels. If they are oblong, then they still don't need more than 4096 pixels, so 128x32, 256x16 etc. Both dimensions should be exact powers of two, otherwise conversion to the nearest powers of two will cause blurring by interpolation. Lossless compression, necessary to avoid compression blurring, (check box on the upload dialog) is only available for images below a certain size (I think the max is 128x128).

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