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TMP mesh avatar and eye help


Raven Giacobini
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Is this the system eyes showing through 'holes' in the mesh head?  If so just use the eye alpha built into the Edit Appearance function in world. 

If it's not your system eyes but part of the head mesh can you reposition the yes so that they are slightly forward of the layer? Alternatively perhaps the head has an option to hide the eyes for use with 3rd party mesh eyes.

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