Jump to content

Help with exporting a rig to SL


Contraries
 Share

You are about to reply to a thread that has been inactive for 2255 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

From what I was able to piece together from my tests, first, your mesh must have vertex groups for all 26 mBones, even if some bones arent really used. Otherwise,  the SL importer will fail to recognise skin weights on the mesh. The thing she does at 1.20 (Parent - Armature Deform with Empty groups) does exactly that, creates an empty group for each bone. Do it before you start to paint weights. Other thing to note is the importer parameters (6.12).  You absolutely should check "Include Skin weights" in Upload Options tab. And she forgot to specify object type (This model represents... dialogue). Choose Avatar Attachment for clothing items (the Avatar Shape should be reserved for avatar resizers, the rest of the object types do not support skin weights).

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2255 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...