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Different # of Textural Faces Error


Pamela Galli
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Of course this is just a guess. But you can get this when your object contains more than 21844 triangles. then the SL Importer splits up your mesh into chunks. And this can cause differnet number of materials in LODs ...

The best workaround so far:

 

  • Keep the number of triangles per texture fdace <= 21844 triangles.
  • Make your own LOD Meshes.

 

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Gaia Clary wrote:

Of course this is just a guess. But you can get this when your object contains more than 21844 triangles. then the SL Importer splits up your mesh into chunks. And this can cause differnet number of materials in LODs ...

The best workaround so far:

 
  • Keep the number of triangles per texture fdace <= 21844 triangles.
  • Make your own LOD Meshes.

 

Thanks Gaia, the larger one (it is a tiny object) does have a little more than that, but the LOD model (which I made) has only 3600. The generated LOD has 6700 but the LOD is not very good, I may have to go with it tho.

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