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Severe Mesh Deformity!! Please Help!! [SOLVED]


LeithDrew
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http://i68.tinypic.com/2dugxoj.png

 (I can't seem to get an image to show up so please just follow the url)

Hello, any help here would be greatly appreciated!!

I've been uploading meshes for a couple months now, and I have never come across this problem before... I have uploaded these earrings 5 times, and each time I have the same issue. They become  severely deformed and are unuseable in the state they are in.

Has anyone else come across this problem before? Has anyone got any solutions? Or can anyone point me in the direction that I have been going wrong? 

Thank you

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Hi :)

The minimum bounding box size for mesh objects along the X, Y or Z axis is 0.01m. Your earring is less than 0.01m thick so it is being stretched to the minimum thickness.

The workaround is to add an extra triangle to your mesh so that the thickness of the mesh is increased to at least 0.01m. This triangle is usually given its own material so that when it is rezzed inworld you can set this material to 100% transparent.

Alternatively, if you don't want to use a new  material just for this triangle  you can "collapse the vertices" of this extra triangle by snapping one vertex to another so that it appears to be a single edge as in post number 10 here  https://community.secondlife.com/t5/Mesh/Problem-with-dimensions-after-upload/m-p/2971254#M32644 ( or even snap all three vertices together  (but not merging them) ) The resulting "edge" (or point) will not be visible when rezzed.

 


LeithDrew wrote:

http://i68.tinypic.com/2dugxoj.png

 (I can't seem to get an image to show up so please just follow the url)


If I remember correctly you can't add an image to your first post. Should be possible next time :)

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