brittanny Posted October 6, 2014 Share Posted October 6, 2014 Hello dear, I have a problem texturing this head, texturizarla I've noticed this little problem, I'm using texture quality in photoshop, while at a test in sl, texture expands and you can see something blurred, I would love to know if any special type of mapping is necessary for second life, or just make some other method, to thus be able to see extra nitida and clean and natural texture, I hope gladly help :)Before:http://gyazo.com/efcc88c94d0e20854d9f7ce0b648b38f After :http://gyazo.com/5e1ed710116350524c3e99e26e0370f2 Link to comment Share on other sites More sharing options...
Coby Foden Posted October 7, 2014 Share Posted October 7, 2014 I think your UV map in Photoshop is very big - like 1024 x 1024 or even 2048 x 2048 - therefore you see lots of tiny details in Photoshop. In SL the maximum size for the whole head texture is 512 x 512. So, if you upload any larger texture than that the viewer will downsize it to 512 x 512. The viewer does not do the downsizing very well, thus there will be lots of quality loss in the image. Do this for better result: Before uploading the image, make a copy of it. Then resize it to 512 x 512 - Photoshop does better job in downsizing than the viewer does. After resizing you might want to add a little bit of sharpening to the image. Now you can see how good (or bad) the image can look when downsized to this size. This is the best what you can see in SL after uploading the image. Save the image as TGA file. Upload this to SL. The quality of this image in SL should look pretty much the same as in Photoshop. Do not use JPG files when uploading to SL, it will just add some more quality loss. PS. Besides TGA files you can also use PNG files when uploading to SL. Both are lossless file formats. JPG is a lossy file format and therefore it should be avoided when uploading to SL. [ETA The 512 x 512 size limit applies to the classic avatar's skin, system clothing and tattoo textures. If that head is imported mesh then the maximum texture size what you can use is 1024 x 1024. http://wiki.secondlife.com/wiki/Limits The texture sizes what SL uses: http://wiki.secondlife.com/wiki/Texture_sizes 2 Link to comment Share on other sites More sharing options...
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