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Mesh rigging upload problems. Collada


Monkey Kingmaker
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Hey there guys!

   I'm kinda new to created mesh in sl and so I figured I would ask for some help. 

    Currently I'm using Blender 2.71 to make my models and rigging them with Rigify, a bulit in plug-in for blender. Anyways the point is I believe that I have everything rigged correctly and when I export it to collada (.dae) everything seems to go fine since I have both the rig selected and my model when I export. When I go to upload it to sl I don't get an option to check the "Skins weights" or "Joints" boxes. So in turn all I have is my textured model in a T pose with no rigging. 

Any ideas would be great!

 

Thanks in advance

Monkey.

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Monkey Kingmaker wrote:

Hey there guys!

   I'm kinda new to created mesh in sl and so I figured I would ask for some help. 

    Currently I'm using Blender 2.71 to make my models and rigging them with Rigify, a bulit in plug-in for blender. Anyways the point is I believe that I have everything rigged correctly and when I export it to collada (.dae) everything seems to go fine since I have both the rig selected and my model when I export. When I go to upload it to sl I don't get an option to check the "Skins weights" or "Joints" boxes. So in turn all I have is my textured model in a T pose with no rigging. 

Any ideas would be great!

 

Thanks in advance

Monkey.

The normal collada exporter in Blender doesn't match with SL's collada format. There may be options to convert these formats online, but I just use Avastar, which is an addon for Blender. The creators of the Avastar addon have included an exporter that matches perfectly with SL. Plus, you get a bunch of tools that will help you rig and animate better and faster. I love Avastar!

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Monkey Kingmaker wrote:

Don't you have to pay for Avastar though? 

Here is an alternative that should work with the default blender exporter:

    http://blog.machinimatrix.org/fitted_mesh_survival_kit/

There you find a blend file with a ready made skeleton. maybe you can use that as template for rigify. When you attempt to create fitted Mesh characters, then please also take care about the extra custom properties mentioned in the article (near the bottom of the page)

btw: We take care that pure blender keeps usable for Second Life. So you realy do not need to buy any addon for getting rigged mesh and fitted mesh to work for you. The only backdraw is: getting your models to work properly needs just a bit more of work :matte-motes-wink:

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