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Using already generated Normal Maps for Sculpties (?)
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Question
Teriki Tigerpaw
I wish this had a search function so I could see if some other 3D Modeler has done this...
Anyways, question is, how do I create a sculptie map using normal maps that I have already created for my models. I have Autodesk's Mudbox which allows me to create two styles of Normal Maps, which makes it very easy to give my characters a necessary bump map for higher detail. Mudbox can export two styles of Normal maps Object Space and Tangent. The files to represent this are attached. The files are the two normal map styles that I can use in Mudbox (there's also World-space which doesn't create that much interest).
Thing is, my mesh has a custom UVW Map setup, not accustomed to the general "sphere" that SL goes with, and instead has 6 sections for 6 major parts. Is there a way to take these Normal maps in Photoshop (or some other Image Editing Software... I own Photoshop) and get them to work correctly in Second Life. Also, is there a way to test these sculptie maps (to test any answered methods) without wasting $L10 on them. Last thing I need is to import/upload a sculptie map to find out that it won't work.
(Files attached: Normals: Lo-Res --- This is a normal, normals map that most people are accustomed to when creating bump maps
Object Space Normals: Lo-Res --- This is the style of normals map that cannot be altered at all. No mirror, no flipping, nothing. Or else the textures will get messed up.
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