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  • Lindens
Approaching this from a content creators perspective, how are these experience keys, or experiences transferable in products.
 
Examples: I make a rope slide, I wish the rope to snap and a different animation to run. I make a bow and arrow which automatically attaches a HUD and keeps a score on a target etc 
 
 
ANSWER:
 
The Experience is a property of a script. If the script is transferred to someone else that doesn't change. The only thing that is a little bit different is if the script is full perms then the person it is transferred to cannot edit the script without removing the Experience or changing it to an Experience they can contribute to. For the bow I would probably sell it as a single item with the HUD in its inventory. The person in the xp would buy the bow, but the HUD would be temp attached and that way they only have to manage one thing in their inventory. The bow could be temp attached as well, depending on how you want people to interact with your Experience.
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