Katia Clifton Posted January 28, 2014 Share Posted January 28, 2014 I work in a few clubs and they all have their own set of approved gestures. I also dance at clubs a lot. I have a ton of gestures and what I'd like is to have some sort of gesture HUD or organizer where I can organize the gestures by Club A, Club B, Personal, etc. That sort of thing. Would be willing to pay (negotiable price) for a customized HUD or system where I can organize my gestures specific to which club I'm in at the moment. Or.... if someone has something like this already made, reply here or IM me in-world. Link to comment Share on other sites More sharing options...
Freya Mokusei Posted January 28, 2014 Share Posted January 28, 2014 Gestures are loaded into keybinds within the viewer, AFAIK they cannot be loaded into prims/objects and still be Active (keybound) or Triggered (played). They are required to be inside the user's inventory directly. Gesture actions can be reproduced through LSL processing a notecard (given correct formatting, translation and capability), this would be a workable solution but the effort required is almost certainly too high. Link to comment Share on other sites More sharing options...
Katia Clifton Posted January 28, 2014 Author Share Posted January 28, 2014 Good to know. Wasn't sure if this was a possible request... Link to comment Share on other sites More sharing options...
Freya Mokusei Posted January 28, 2014 Share Posted January 28, 2014 What you CAN do is organise your gestures into separate inventory folders. Right-clicking a folder and selecting Add to Current Outfit will Activate all gestures inside that folder. Right-clicking a folder and selecting Remove from Current Outfit will Deactivate all gestures within that folder. Link to comment Share on other sites More sharing options...
Katia Clifton Posted January 28, 2014 Author Share Posted January 28, 2014 That is very good info. TYVM! Link to comment Share on other sites More sharing options...
Ela Talaj Posted January 30, 2014 Share Posted January 30, 2014 A gesture cannot be invoked via a script but only by a user typing a trigger in chat. There used to be a way around it by putting gesture triggers on an HUD menu buttons, so the sim server would think that a user typed it and invoke a gesture. However this exploit appears to have quit working in the recent server updates. Most Marketplace "gestures" HUDs immitate a gesture by invoking a sequence from a notecard, which sequence may include animations/sounds/text/etc. but it cannot include a gesture inventory type itself. Some Marketplace HUDs use the above exploit so most probably would not work any longer. Link to comment Share on other sites More sharing options...
Seville Charleville Posted October 9, 2014 Share Posted October 9, 2014 I get the part about right clicking tne gesture folder and adding to outfit to activate them. How do I make them "play" since they are activated? Should the system folder be empty before I activate my folder? Link to comment Share on other sites More sharing options...
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