LovedWarrior Quan Posted January 6, 2014 Share Posted January 6, 2014 I am guessing this would be same on any program but i am using 3ds max.So i made a nice palm tree with big leaves made of planes in 3ds max. I need the texture of the leaves show on both sides on the leaves.I tried both clicking and not clicking for the textures show on both sides of the leaves (both inside the plane and the outside the plane) in 3ds max but in sl only the outside of the leaves show texture. I don't know how to make a plane show texture on both sides. Can anyone help me? Thanks. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted January 6, 2014 Share Posted January 6, 2014 All mesh surfaces are one-sided in SL. You cannot turn on texturing on the back face. To achieve what you want, your leaves must have two planes, one facing each way. You can make this by duplicating and flipping the normals, or just by extruding them and folding them over. If you need to make the texture lined up on both sides, you may have to play with mirroring the UVmaps too. 1 Link to comment Share on other sites More sharing options...
LovedWarrior Quan Posted January 6, 2014 Author Share Posted January 6, 2014 Thanks a lot! Just incase someone faces my problem I tried so many options and found shell modifier is the best. I just needed to select the new edges between the two sides and delete them so mapping doesn't show on those. This way I dont need to flip anything. The two layers have to also be very very close like 0.001 setting. . Link to comment Share on other sites More sharing options...
Drongle McMahon Posted January 6, 2014 Share Posted January 6, 2014 I guess that's like the solidify modifier in Blender. Using that, the default is to fill in along the gap at the boundaries of the layers with new faces. That will waste geometry even if the opposing faces are very close. There is an option to turn it off in Blender. So I expect you can in 3Ds too. Link to comment Share on other sites More sharing options...
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