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Texture does not show up on one material


Pamela Galli
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I imported a mesh with three materials.  I can apply the textures to two of them inworld, but one of them just stays blank white.   There are no doubles.  Normals not flipped.  Not high poly.  

 

When I apply the texture in Blender it looks fine.

 

Anyone have a clue?

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Drongle McMahon wrote:

Can you select the relevant "face" inworld and change its colour from the edit dialog?

Does it stll not change if you apply a completely black texture?

Have you tried applying the texture with a script, trying face numbers 1-8?

It wil tint through edit.  I applied a green plaid texture (unbaked) and it turned black.

 

Have not tried with a script.

 

 

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