Alexi Reggiane Posted August 30, 2013 Share Posted August 30, 2013 My mesh object looks a little sheared inworld but it isn't in Blender. How can I correct this?In Blenderhttp://www.flickr.com/photos/37032263@N07/9626905247/ Rezzed inworldhttp://www.flickr.com/photos/37032263@N07/9626903343/ --||- Link to comment Share on other sites More sharing options...
Alexi Reggiane Posted August 30, 2013 Author Share Posted August 30, 2013 My mesh object looks a little sheared inworld but it isn't in Blender. How can I correct this?In Blenderhttp://www.flickr.com/photos/37032263@N07/9626905247/ Rezzed inworldhttp://www.flickr.com/photos/37032263@N07/9626903343/ --||- Link to comment Share on other sites More sharing options...
Alexi Reggiane Posted August 30, 2013 Author Share Posted August 30, 2013 Figured it out. My bounding box is slanged on the mesh. Using stretch on the x axis got it back to the shape it is supposed to be. I guess won't be a problem inworld, but what caused this in Blender and how can I keep this form happening again? http://www.flickr.com/photos/37032263@N07/9627047097/ Link to comment Share on other sites More sharing options...
Rahkis Andel Posted August 30, 2013 Share Posted August 30, 2013 It's hard to say, but my guess is that you had some object-level transforms unapplied. Link to comment Share on other sites More sharing options...
Alexi Reggiane Posted September 2, 2013 Author Share Posted September 2, 2013 The answer is reset to rotation and scale. That resets the bounding box Link to comment Share on other sites More sharing options...
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