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How do I mirror joints with basic SL skeleton?


omnesvanitas
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So after my failed rigging attempt, I decided to use the basic SL skeleton. But the thing is that I had to create the model in a sort of an X pose, rather than T pose so I need to move some stuff around so that the joints will match the model, but I have no idea how can I copy the joint locations or something to the other side http://gyazo.com/6678fc2480987add88184b0647a123e2.png This is Maya 2013

 

So all I need is something to make it symmetrical. The Human IK tool in Maya had some inbuilt thing that let me do it, but only with it's skeleton. So if I could do something like that with this one, that would be great.

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omnesvanitas wrote:

Good idea, Now to just think how to symmetrically make the hips narrower, relocate shoulder joints and so on, I really hope there is a way to make those symmetrical.

Personally, I just started using Blender. The plugin Avastar was created specifically to rig and animate SL characters. I created my first avatar with 3ds Max. Avastar just makes the whole process so much easier.

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